2007- Present   Activision (Shaba Games)   San Francisco, CA

Animation Director: Unannounced title
  • Work directly with Creative Director and Art Director to establish visual direction.
  • Manage and schedule animation team. Oversee outsourcing.
  • Create animation pipeline and establish efficient animation procedures.
  • Approve animations for quality and character.
  • Manage all aspects of motion capture data including; casting actors, directing shoots and overseeing 100 + hours of data.
Lead Animator: Spider-man: Web of Shadows
  • Managed, scheduled and provided daily feedback for animation team.
  • Worked with design to concept and prototype new animation systems and game play.
  • Brought characters to life through hand-keyed animations and cinematic motion capture cutscenes.
  • Directed several motion capture sessions for both in-game animations as well as cinematic cutscenes.

2002-2007   Activision (Treyarch)   Santa Monica, CA

Animation Director: Spider-man 3
  • Established animation pipeline and defined animation style.
  • Managed a 16-person animation team that covered in-game hand-keyed animations as well as performance captured sequences.
  • Consulted with software development department to develop and implement new tools and processes.
Character Animator: Ultimate Spider-man
  • Hand key-framed classic Marvel characters such as Rhino, Venom, Spider-man, Silver Sable and SHIELD.
  • Annie Award winner for Best Animated Video Game, 2006.
Lead Animator: Spider-man 2
  • Developed and maintained animation style, including the “Web Swing” mechanism.
  • Provided daily feedback and direction to animation team.
  • Worked with our writer and Creative Director to create storyboards that brought their visions to life.
  • Created dynamic hand-keyed animations for Spider-man, Shocker, Rhino, Mysterio, Doctor Octopus, as well as numerous secondary characters.
  • Received an IGN Editor's Choice Award, 2005.

2000-2002   Treyarch   Santa Monica, CA

Lead Animator: Spider-man: The Movie
  • Established and maintained the animation look and feel for the game.
  • Provided daily feedback and direction to animation team.
  • Created hand key-framed animations for both in-game animations as well as cutscene animations.
  • Sold over 2.5 million copies.
Chief Animator: Max Steel Covert Operations
  • Worked closely with Art Director to establish animation style.
  • Created hand key-framed animations.

1999-2000   Paradox Development   Westlake Village, CA

Character Animator: Rockem Sockem Robots Arena
  • Created hand key-framed character animations for a robot fighter.
Character Animator: X-Men, Mutant Academy
  • Created hand key-framed character animations for a X-Men fighter.

1997-1999   Ant21   Santa Monica, CA

3D Artist/Animator: Atomic Pop
  • Member of a dynamic team creating custom Quake and Unreal modifications centered around music and pop culture.
  • Duties included designing, modeling, texturing and animating characters that would attract music fans.
  • Created digital characters for Public Enemy, Ice T, L7 and the Black Eye Peas.
EDUCATION
1993-1997   Purdue University   West Lafayette, IN

  • Bachelor of Science in Technical Graphics
  • Minor in Art & Design
  • Minor in Supervision
  • Member of the Golden Key National Honor Society
 
Copyright (c) 2009 zacharyanimation.com. All rights reserved.