2007- Present Activision (Shaba Games)
San Francisco, CA
Animation Director:
Unannounced title
- Work directly with Creative Director and Art
Director to establish visual direction.
- Manage and schedule animation team. Oversee
outsourcing.
- Create animation pipeline and establish
efficient animation procedures.
- Approve animations for quality and
character.
- Manage all aspects of motion capture data
including; casting actors, directing shoots and overseeing 100 + hours
of data.
Lead Animator: Spider-man:
Web of Shadows
- Managed, scheduled and provided daily feedback
for animation team.
- Worked with design to concept and prototype new
animation systems and game play.
- Brought characters to life through hand-keyed
animations and cinematic motion capture cutscenes.
- Directed several motion capture sessions for
both in-game animations as well as cinematic cutscenes.
2002-2007 Activision
(Treyarch) Santa Monica, CA
Animation Director:
Spider-man 3
- Established animation pipeline and defined
animation style.
- Managed a 16-person animation team that covered
in-game hand-keyed animations as well as performance captured
sequences.
- Consulted with software development department
to develop and implement new tools and processes.
Character Animator: Ultimate
Spider-man
- Hand key-framed classic Marvel characters such
as Rhino, Venom, Spider-man, Silver Sable and SHIELD.
- Annie Award winner for Best Animated Video Game,
2006.
Lead Animator: Spider-man
2
- Developed and maintained animation style,
including the “Web Swing” mechanism.
- Provided daily feedback and direction to
animation team.
- Worked with our writer and Creative Director to
create storyboards that brought their visions to life.
- Created dynamic hand-keyed animations for
Spider-man, Shocker, Rhino, Mysterio, Doctor Octopus, as well as
numerous secondary characters.
- Received an IGN Editor's Choice Award,
2005.
2000-2002
Treyarch Santa Monica, CA
Lead Animator: Spider-man:
The Movie
- Established and maintained the animation look
and feel for the game.
- Provided daily feedback and direction to
animation team.
- Created hand key-framed animations for both
in-game animations as well as cutscene animations.
- Sold over 2.5 million copies.
Chief Animator: Max Steel
Covert Operations
- Worked closely with Art Director to establish
animation style.
- Created hand key-framed
animations.
1999-2000 Paradox
Development Westlake Village, CA
Character Animator: Rockem
Sockem Robots Arena
- Created hand key-framed character animations for
a robot fighter.
Character Animator: X-Men,
Mutant Academy
- Created hand key-framed character animations for
a X-Men fighter.
1997-1999 Ant21
Santa Monica, CA
3D Artist/Animator: Atomic
Pop
- Member of a dynamic team creating custom Quake
and Unreal modifications centered around music and pop culture.
- Duties included designing, modeling, texturing
and animating characters that would attract music fans.
- Created digital characters for Public Enemy, Ice
T, L7 and the Black Eye Peas.
EDUCATION
1993-1997 Purdue
University West Lafayette, IN
- Bachelor of Science in Technical Graphics
- Minor in Art & Design
- Minor in Supervision
- Member of the Golden Key National Honor
Society